With three years of experience, I excel in high-resolution sculpting, character modeling, retopology, anatomy, and texturing with great attention to detail. My adaptable nature and proven track record of meeting deadlines make me a valuable asset to any team or project.
Responsible for overseeing the entire sculpting process, including retopology, baking, and integration into the game engine for various assets such as creatures, characters, clothing, armor, and other elements, ensuring seamless integration into the game environment.
Creating assets for numerous projects across various companies, ranging from characters to other assets, including modeling, sculpting, and texturing for both animation and games
- Develop characters from initial sculpting stages to Texturing, until surfacing, refining anatomy and features, within the concept to align with project requirements and narrative vision.
- Organic and Hardsurface Modelling (Blender and Maya)
- Sculpting (Zbrush)
- PBR Texturing (Substance Painter)
- Material Creation for Unreal Engine
- Cloth Creation (Marveolus Designer)