Summary
Overview
Work History
Education
Skills
Timeline
Programming Languages
Technical Mastership
Work Preference
Generic
Yoze Rizki

Yoze Rizki

Senior Unity / Immersive Software Engineer
Pekanbaru

Summary

Senior Unity & Immersive Software Engineer specializing in immersive technologies, real-time 3D systems, and human–computer interaction.

With a Master’s degree in Game Technology (Multimedia Intelligent Network) in Electrical Engineering, I have led immersive and educational Unity projects across AR, motion capture, and sensor-based interaction.

Alongside industry work, I have academic background. I taught undergraduate courses in Computer Vision, Digital Image Processing, and Mobile Programming, and Conducted applied research related to computer vision and interactive systems.

My work bridges software engineering, applied research, and multidisciplinary collaboration—delivering maintainable architectures, performance-critical systems, and production-ready immersive applications.

Overview

11
11
years of professional experience
5
5
Languages

Work History

Unity Dev Lead (Contract)

Kartala Digital
07.2022 - Current

Acted as the primary Unity engineer and technical lead for immersive and educational application projects under a long-term, project-based contract model. Owned system architecture, core implementation, technical decisions, and mentoring of junior developers across multiple production cycles.

*Key Projects:

1. Borobudur Creative Race (2022)

  • Designed and developed a location-based AR application for a national creative technology event.
  • Integrated Unity AR Foundation with native Android components to support QR scanning, camera handling, state management, and navigation flow.
  • Delivered a multi-stage, mission-driven experience where teams: (1) Navigated between real-world locations, (2) Scanned QR codes to unlock missions, and (3) Completed physically active tasks combined with culturally themed AR interactions
  • Implemented centralized flow control across multiple Unity scenes.
  • Emphasized runtime stability, user flow orchestration, and outdoor reliability for high-mobility, multi-user environments.

2. PIGUR – Yayasan Pendidikan Astra (2023–2025)

  • Led development of 35 educational game applications used as teaching media across Astra’s education network.
  • 2023: 10 applications
  • 2024: 14 applications
  • 2025: 11 applications
  • Served as the sole core Unity engineer, while mentoring and coordinating junior developers.
  • Ensured maintainable architecture, consistent code quality, and scalable production workflows.

Lecturer (Full Time & Adjunct)

Academic Experiences
12.2017 - 01.2026
  • Taught Computer Vision, Digital Image Processing, and Mobile Programming courses.
  • Conducted applied researches related to computer vision and interactive systems.
  • Organized practitioner-based lectures and industry collaborations.
  • Academic background strengthened system thinking, documentation quality of complex technical concepts.

Unity Software Engineer

Cassana Future Works
04.2015 - 10.2016

Worked as the sole Unity Software Engineer, collaborating with a single 3D designer/animator to develop immersive and experimental applications.

Selected Work:

  • AR property visualization with day/night lighting simulation.
  • Automotive AR experience with virtual interior exploration.
  • Gesture-tracking game involving object capture and boss interaction.
  • Sports-based human body tracking game requiring real physical movement.
  • AR collectible card system featuring 12 interactive characters with unique animations and audio.

Education

Master Degree (S2) - Game Technology (Multimedia Intelligent Network)

INSTITUT TEKNOLOGI SEPULUH NOPEMBER (ITS)
Surabaya, East Java
04.2001 -

Bachelor Degree (S1) - Computer And Telematics, Electrical Engineering

Institut Teknologi Sepuluh Nopember (ITS)
Surabaya, East Java
03-2012

Skills

Unity Engine (c#)

Game Development

AR Foundation & XR Interaction toolkit

Immersive Systems

Human–Computer Interaction (HCI)

Human Body Tracking

Gesture Recognition

Sensor-based Interaction Systems

Computer Vision

Object Detection & Classification (YOLO, CNN)

Interactive Installation & Spatial Computing

Cross-disciplinary Collaboration(Designers, Animators, Researchers, Stakeholders)

Timeline

Unity Dev Lead (Contract)

Kartala Digital
07.2022 - Current

Lecturer (Full Time & Adjunct)

Academic Experiences
12.2017 - 01.2026

Unity Software Engineer

Cassana Future Works
04.2015 - 10.2016

Master Degree (S2) - Game Technology (Multimedia Intelligent Network)

INSTITUT TEKNOLOGI SEPULUH NOPEMBER (ITS)
04.2001 -

Bachelor Degree (S1) - Computer And Telematics, Electrical Engineering

Institut Teknologi Sepuluh Nopember (ITS)

Programming Languages

c#
python
java
javascript
c++

Technical Mastership

  • Unity
  • AR Foundation
  • ARCore
  • Vuforia
  • OpenCV
  • Tensorflow
  • Android Studio
  • Arduino IDE
  • Raspberry Pi

Work Preference

Work Type

Full TimeGig WorkContract Work

Location Preference

RemoteHybrid
Yoze RizkiSenior Unity / Immersive Software Engineer