

Senior Unity & Immersive Software Engineer specializing in immersive technologies, real-time 3D systems, and human–computer interaction.
With a Master’s degree in Game Technology (Multimedia Intelligent Network) in Electrical Engineering, I have led immersive and educational Unity projects across AR, motion capture, and sensor-based interaction.
Alongside industry work, I have academic background. I taught undergraduate courses in Computer Vision, Digital Image Processing, and Mobile Programming, and Conducted applied research related to computer vision and interactive systems.
My work bridges software engineering, applied research, and multidisciplinary collaboration—delivering maintainable architectures, performance-critical systems, and production-ready immersive applications.
Acted as the primary Unity engineer and technical lead for immersive and educational application projects under a long-term, project-based contract model. Owned system architecture, core implementation, technical decisions, and mentoring of junior developers across multiple production cycles.
*Key Projects:
1. Borobudur Creative Race (2022)
2. PIGUR – Yayasan Pendidikan Astra (2023–2025)
Worked as the sole Unity Software Engineer, collaborating with a single 3D designer/animator to develop immersive and experimental applications.
Selected Work:
Unity Engine (c#)
Game Development
AR Foundation & XR Interaction toolkit
Immersive Systems
Human–Computer Interaction (HCI)
Human Body Tracking
Gesture Recognition
Sensor-based Interaction Systems
Computer Vision
Object Detection & Classification (YOLO, CNN)
Interactive Installation & Spatial Computing
Cross-disciplinary Collaboration(Designers, Animators, Researchers, Stakeholders)